AI Insights · Timothy · March 2023
Top 5 Golf Games on Android in Denmark Q1 2023
A detailed look at the performance of the top 5 golf games on Android in Denmark during Q1 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the top 5 golf games on the Android platform in Denmark demonstrated varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insightful metrics for each of these popular applications.
Golf Rival - Multiplayer Game from Zynga experienced a fluctuating pattern in weekly revenue, peaking at approximately $1.9K in the final week of March. Downloads saw a significant increase early in the quarter, reaching 907 in the week of February 20, before tapering off to 274 by the end of March. Active users steadily grew from 680 at the start of the quarter to a peak of 2.7K in early March, before declining to 1.7K by the end of the quarter.
Golf Battle by Miniclip.com showed a consistent revenue trend, peaking at around $983 in the last week of January. Downloads remained relatively stable, fluctuating between 225 and 472 throughout the quarter. The game maintained a steady active user base, averaging around 3.1K to 3.2K weekly active users.
Perfect Golf - Satisfying Game from Madbox did not generate any revenue during this period. Weekly downloads hovered between 61 and 103, with a slight peak in late February. Active users also displayed a stable trend, ranging from 118 to 190 throughout the quarter.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time had minimal revenue, peaking at $9 in the last week of February. Downloads showed slight growth, reaching a peak of 81 in the week of February 20. Active users increased from 103 at the start of the quarter to a peak of 161 in mid-February, before declining to 93 by the end of March.
Ultimate Golf!, another title from Miniclip.com, experienced a decline in weekly revenue, starting at $413 in late December and dropping to $203 by the end of March. Downloads were relatively low, fluctuating between 17 and 100. Active users decreased from 692 at the beginning of the quarter to 402 by the end of March.
For more detailed insights into the performance of these and other mobile games, visit Sensor Tower.